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I like DMods that are very innovative. Just normal search/kill-work but with a twist to it to make it interesting.
Search for something (scroll etc.): Every DMod has these quests. It's one of the basics in an rpg. The way you can get that certain "something" is important. Only walking and fighting is good for short DMods, but this gets tedious in larger games.
Kill an enemie to get something: See above. If you use this quest, be sure to make something special of this enemy, not just a super-powered version of a normal enemy. Or add dialogue to link the enemy with the story.
Search for someone: Yet again, see above. Definitely a plus if this "someone" does something special, like selling rare items, or it follows you around killing things or something.
To get all the weapons: I've only tried it in Initiation. Otherwise I only get the weapons that are really necessary.
Search for an special enemie: See first point. If it's really special, make it special, not just a normal enemy with higher stats. A bonca with a dragon's greater harm would be cool.
To see what converstations there are: That's what I standard do, or it must be irritating to read. A small sense of humour is a must-have if you've got large parts of conversation.
Just a dmod with a lot to do no matter what: A lot to do no matter what is bad. I can easily make a DMod that takes forever to beat, but is dull. If it's a lot to do, but with a lot of variety, it's better than just a lot to do.
These are the things that make me like a DMod.
Search for something (scroll etc.): Every DMod has these quests. It's one of the basics in an rpg. The way you can get that certain "something" is important. Only walking and fighting is good for short DMods, but this gets tedious in larger games.
Kill an enemie to get something: See above. If you use this quest, be sure to make something special of this enemy, not just a super-powered version of a normal enemy. Or add dialogue to link the enemy with the story.
Search for someone: Yet again, see above. Definitely a plus if this "someone" does something special, like selling rare items, or it follows you around killing things or something.
To get all the weapons: I've only tried it in Initiation. Otherwise I only get the weapons that are really necessary.
Search for an special enemie: See first point. If it's really special, make it special, not just a normal enemy with higher stats. A bonca with a dragon's greater harm would be cool.
To see what converstations there are: That's what I standard do, or it must be irritating to read. A small sense of humour is a must-have if you've got large parts of conversation.
Just a dmod with a lot to do no matter what: A lot to do no matter what is bad. I can easily make a DMod that takes forever to beat, but is dull. If it's a lot to do, but with a lot of variety, it's better than just a lot to do.
These are the things that make me like a DMod.