Reply to Re: midis question
If you don't have an account, just leave the password field blank.
There are three things to consider when looking at the posibility of supporting MP3s.
First, the blatantly-obvious licensing issues. In order to legally be able to play an MP3, a fee of $10,000, I believe, must be paid to Thomson Multimedia for their Fraunhoffer (IIS) codec. Granted, there are open source codecs available, but that is a sketcky area.
Second, they would increase the size of a DMod by many megabytes, a possibility of 150 Mb in MP3s alone. Honestly, I could care less how long it takes to transfer on dialup, but I think 150 Mb in MP3s is ridiculous for a POS 5-hour game.
Third, where would you get these MP3s from? You would not be able to include copyrighted material unless you want the RIAA coming after your ass (Note to Europeans: Yes, the RIAA still applies, unfortunately, as this site is hosted in the US). You would have to make all new samples for your DMod, which could possibly take longer than coding the Mod itself.
The best solution for number one and two, after a few minutes worth of thinking on my part, is to use Ogg Vorbis with VBR (its specialty) at either 64 kbps or 96 kbps. But that still doesn't solve the third problem; MIDIs are so much more accessible.
First, the blatantly-obvious licensing issues. In order to legally be able to play an MP3, a fee of $10,000, I believe, must be paid to Thomson Multimedia for their Fraunhoffer (IIS) codec. Granted, there are open source codecs available, but that is a sketcky area.
Second, they would increase the size of a DMod by many megabytes, a possibility of 150 Mb in MP3s alone. Honestly, I could care less how long it takes to transfer on dialup, but I think 150 Mb in MP3s is ridiculous for a POS 5-hour game.
Third, where would you get these MP3s from? You would not be able to include copyrighted material unless you want the RIAA coming after your ass (Note to Europeans: Yes, the RIAA still applies, unfortunately, as this site is hosted in the US). You would have to make all new samples for your DMod, which could possibly take longer than coding the Mod itself.
The best solution for number one and two, after a few minutes worth of thinking on my part, is to use Ogg Vorbis with VBR (its specialty) at either 64 kbps or 96 kbps. But that still doesn't solve the third problem; MIDIs are so much more accessible.