Reply to Re: Question: How to change a sprite?
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Please be a little more specific? I'm not sure what exactly you mean. If you like to make Dink run a seq you should do like this:
sp_seq(1, #seq);
sp_frame(1, 1);
if Dink is unfreezed when you do it you propably want this too:
sp_nocontrol(1, 1);
EDIT: Oh now I *think* I see what you mean.
sp_pseq(¤t_sprite, #seq);
sp_pframe(¤t_sprite, #frame);
if you want to make it stay that way without wasting globals something like this should work:
editor_type(¤t_sprite, #type);
editor_seq(¤t_sprite, #seq);
editor_frame(¤t_sprite, #frame);
sp_seq(1, #seq);
sp_frame(1, 1);
if Dink is unfreezed when you do it you propably want this too:
sp_nocontrol(1, 1);
EDIT: Oh now I *think* I see what you mean.
sp_pseq(¤t_sprite, #seq);
sp_pframe(¤t_sprite, #frame);
if you want to make it stay that way without wasting globals something like this should work:
editor_type(¤t_sprite, #type);
editor_seq(¤t_sprite, #seq);
editor_frame(¤t_sprite, #frame);