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January 4th 2005, 04:20 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
It's just that I want to provide them with a little bit of challenge by not giving them exact directions and making it a little bit of a walk to get there.

One person's challenge is another person's frustration. Just be careful. I've had the experience where I think I give an over-abundance of hints and explanations for what the player must do, yet I've had feedback where people got very confused and lost.

... I won't be able to make a convincing or interesting dmod since noone can make convincing or interesting dmods if they themselves do not like them.

That's a fallacy. In the arts, especially in computer and video games, it is a rarity for a creator to be happy with the result of their work. Something doesn't work right, features are dropped, and the resulting work is a mere shadow of its originally planned glory. Of the D-Mods that I've created, I think I'm most happy with Initiation and Cycles of Evil, while I'm quite discontent with the rest.