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January 4th 2005, 03:51 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
However, a larger maps means a larger area to explore and more chance of going to the wrong place in search for the quest location and thus more game time.

Uh... but would that game time be any fun? I mean, I can make a D-Mod that waits an hour between every dialogue statement, so my game takes a hojillion hours to complete.

But seriously, most people don't like wandering around the entire map trying to figure out what the heck they're supposed to be doing. In response to my D-Mod FIAT, people complained because there were a couple quests that required you to go to multiple islands. Even though the majority of the quests were localized on the islands, they didn't like having to go all across the map to get something done, even when they knew that they had to do.

I would also recommend that you make a quick little romp. Come up with some neat core idea (perhaps one of your ideas for a mini-mission in your epic) and try to develop it to a short, 5-10 minute romp with a dozen or two screens. Put as much effort into it as you would your epic. That way you get to hone your skills.

It would probably only take you a month or less to create such a romp, even if you worked on your epic concurrently, and it would probably provide you with insight you could not obtain in any other way.