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January 4th 2005, 02:37 PM
spike.gif
*sob* Don't you listen? Because your problem most propably is that Dinkedit DOES save your changes to sprites' hard boxes but the changes don't take place bacause the SET_SPRITE_INFO lines in dink.ini go on the same line. You need to put them on separate lines in order for the hard box changes to take place.

Each time you modify a sprite's hard box and press S in DinkEdit a new SET_SPRITE_INFO line gets created in dink.ini