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Reply to Re: Yay! Solved... oh wait, still exchange :(

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December 24th 2004, 02:20 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
The problem is still there in enemy scripts... try something like:

int &rand = random(3,1);
say("&rand", &current_sprite);

in an enemy script, and I think they'll all say the same number.