Reply to Re: It May Be Bad
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A handful of sequences are hard-coded, without any reference to them in scripts. Like igloo said, blood MUST be in sequences 187-189. Dink's push animation (if you plan on having pushing, anyway) MUST be in base walk 310. Changing anything before sequence 10 can cause problems.
I think most of Dink's sequences are sort-of hard coded into the engine... I vaguely remember something about this while looking into the source code.
I think most of Dink's sequences are sort-of hard coded into the engine... I vaguely remember something about this while looking into the source code.