Reply to Re: Sprite numbers
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'I' for info will give you the #, but that's a bad way to do it since you cannot add more sprites thereafter.
Each could have a script equating a global variable EG;
void main ()
{
&globA = ¤t_sprite;
}
Next sprite gets &globB, then &globC ect...
Then one script could control them all by those globals.
But you only get about 200 global variables. Even though you could reuse those variables beware the limit.....
Each could have a script equating a global variable EG;
void main ()
{
&globA = ¤t_sprite;
}
Next sprite gets &globB, then &globC ect...
Then one script could control them all by those globals.
But you only get about 200 global variables. Even though you could reuse those variables beware the limit.....