Reply to Re: simple question
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Actually, it's even easier if you understand that the depth que is directly related to the y-axis coordinate on screen.
Almost sprite has a defined "center point" in the Dink.ini The second number of that center point, the y-axis, will be its default depth que. Dink's center point is pretty much the bottom of his feet. So if you want a sprite to be behind Dink at certain point on the screen, make sure that the sprite's depth que is lower than where Dink's feet will be on the y-axis.
Almost sprite has a defined "center point" in the Dink.ini The second number of that center point, the y-axis, will be its default depth que. Dink's center point is pretty much the bottom of his feet. So if you want a sprite to be behind Dink at certain point on the screen, make sure that the sprite's depth que is lower than where Dink's feet will be on the y-axis.