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October 7th 2004, 01:43 PM
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redink1
King He/Him United States bloop
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...

With your comments, I think we've established that you know *something* about today's technology, but not nearly enough.

1) Game size has absolutely nothing to do with multiplayer bandwidth. The only typical things sent on a network are positions of players, their current frame of animation, and what action they are trying to perform. While Dink would likely take up less bandwidth than something like UT2004 (only having 2 dimensions to worry about instead of 3, amoung other things), the file size has nothing to do with this.

2) I believe Merlin believed that you were talking about a MMORPG of sorts, with dozens or thousands of players at once. Or perhaps something in the vein of Diablo II, where a whole bunch of games are started off of battle.net.

If it was just a typical multiplayer server supporting a handful of people, then yes, that would be fairly cheap to support, not including the time and effort spent to create a client and server to handle it.

3) Don't be so condescending. I think very few people, including Merlin, are 'used to' technology from the time of Dink's release. Or do you think we're all running Windows 95 on Pentium 90s?