Reply to Re: murderous pigs planning a piggy reveloutoin.
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Try putting a wait(100); at the begining of the cutscene scripts' main() just to make sure the globals in the sprite script has time to get assigned before those sprites are controlled.
Also if there is a local variable anywhere that starts with d ( &dxxx..) that is changing at that time it may confuse the Dink engine and change the wrong var.
Also if there is a local variable anywhere that starts with d ( &dxxx..) that is changing at that time it may confuse the Dink engine and change the wrong var.