Reply to Re: AHHHHH! sorry.
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well, that was aa bout of stupidness... but anyway, even if i fix the bracket errors, it still quits to windows. if you can think of any reason that might be causing this please let me know, heres thecode after i fixed the brackets (it freezes when dink says world).
void main (void)
{
if (&intro == 0)
{
freeze(1);
freeze(¤t_sprite);
say_stop("`7ahhh dink, there you are.", ¤t_sprite);
say_stop("you wanted me king daniel?", 1);
say_stop("`7yes dink, i need you to do me a favour", ¤t_sprite);
say_stop("Again?", 1);
say_stop("`7yes dink, i need you again.", ¤t_sprite);
say_stop("`7i need you to find me a scroll that belongs to an evil which.", ¤t_sprite);
say_stop("evil?", 1);
say_stop("`7yes dink, evil.", ¤t_sprite);
say_stop("`7its a higly powerful scroll called the saragotta scroll", ¤t_sprite);
say_stop("powerfull?", 1);
say_stop("`7yes Dink, powerfull", ¤t_sprite);
say_stop("`7its so powerfull, if used correctly, it could destroy the world.", ¤t_sprite);
say_stop("world?", 1);
say_stop("`7yes Dink, the world... now shut up, stop taking my moment, i only have about 1 miniute in this entire dmod!", ¤t_sprite);
say_stop("well you better stop wasting time!", 1);
say_stop("`7please dink", ¤t_sprite);
say_stop("`7the witch who posseses it is called Bertha Haggiswood, i understand that she was your neighbour when you were younger.", ¤t_sprite);
say_stop("`7the witches cottage lies beyond the frozen forest, thats all we know.", ¤t_sprite);
say_stop("`7if you go north to a town called brimana you can then go east to the frozen forest", ¤t_sprite);
say_stop("`7but im afraid you'll need to find your own way to her cottage.", ¤t_sprite);
say_stop("`7good luck dink", ¤t_sprite);
unfreeze(1);
unfreeze(¤t_sprite);
&intro = 1;
}
}
thanks.
edit: i dont know why ¤t_Sprite shows up funny
void main (void)
{
if (&intro == 0)
{
freeze(1);
freeze(¤t_sprite);
say_stop("`7ahhh dink, there you are.", ¤t_sprite);
say_stop("you wanted me king daniel?", 1);
say_stop("`7yes dink, i need you to do me a favour", ¤t_sprite);
say_stop("Again?", 1);
say_stop("`7yes dink, i need you again.", ¤t_sprite);
say_stop("`7i need you to find me a scroll that belongs to an evil which.", ¤t_sprite);
say_stop("evil?", 1);
say_stop("`7yes dink, evil.", ¤t_sprite);
say_stop("`7its a higly powerful scroll called the saragotta scroll", ¤t_sprite);
say_stop("powerfull?", 1);
say_stop("`7yes Dink, powerfull", ¤t_sprite);
say_stop("`7its so powerfull, if used correctly, it could destroy the world.", ¤t_sprite);
say_stop("world?", 1);
say_stop("`7yes Dink, the world... now shut up, stop taking my moment, i only have about 1 miniute in this entire dmod!", ¤t_sprite);
say_stop("well you better stop wasting time!", 1);
say_stop("`7please dink", ¤t_sprite);
say_stop("`7the witch who posseses it is called Bertha Haggiswood, i understand that she was your neighbour when you were younger.", ¤t_sprite);
say_stop("`7the witches cottage lies beyond the frozen forest, thats all we know.", ¤t_sprite);
say_stop("`7if you go north to a town called brimana you can then go east to the frozen forest", ¤t_sprite);
say_stop("`7but im afraid you'll need to find your own way to her cottage.", ¤t_sprite);
say_stop("`7good luck dink", ¤t_sprite);
unfreeze(1);
unfreeze(¤t_sprite);
&intro = 1;
}
}
thanks.
edit: i dont know why ¤t_Sprite shows up funny