Reply to Re: This program frustrates me...
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Is 45 the number that it has in DinkEdit? Anyway, there are a whole bunch of different number types, including editor sprite numbers and game sprite numbers. Editor sprites numbers will range from 1-99 and will be visible in DinkEdit. Game sprite numbers are created 'on the fly', so they will probably be different from editor sprite numbers due to a different order.
Anyway, if 45 is indeed the editor number of the sprite, then you do this:
int &mysprite = sp(45);
sp_nodraw(&mysprite, 1);
Anyway, if 45 is indeed the editor number of the sprite, then you do this:
int &mysprite = sp(45);
sp_nodraw(&mysprite, 1);