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July 29th 2004, 03:09 PM
pq_frog.gif
Ric
Peasant They/Them Canada
 
It varies, but the first # is often the sprite #.
eg; sp_dir(1,3); sprite #1 (Dink is always 1) points to direction 3 (lower right as per num.pad).
But with
eg say_stop("hello",&current_sprite);
the sprite number is last. In this case I used a variable to represent the sprite. (could have used 1 or 5 or whatever, but &current_sprite always refers to the sprite this script is attached to.
Download and browse through 'Dinc C reference'. It explains in detail how each command is used.