Reply to Re: This program frustrates me...
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It varies, but the first # is often the sprite #.
eg; sp_dir(1,3); sprite #1 (Dink is always 1) points to direction 3 (lower right as per num.pad).
But with
eg say_stop("hello",¤t_sprite);
the sprite number is last. In this case I used a variable to represent the sprite. (could have used 1 or 5 or whatever, but ¤t_sprite always refers to the sprite this script is attached to.
Download and browse through 'Dinc C reference'. It explains in detail how each command is used.
eg; sp_dir(1,3); sprite #1 (Dink is always 1) points to direction 3 (lower right as per num.pad).
But with
eg say_stop("hello",¤t_sprite);
the sprite number is last. In this case I used a variable to represent the sprite. (could have used 1 or 5 or whatever, but ¤t_sprite always refers to the sprite this script is attached to.
Download and browse through 'Dinc C reference'. It explains in detail how each command is used.