The Dink Network

Reply to Re: Where's "Initiation"?

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
July 22nd 2004, 07:29 PM
pq_skull.gif
Drake
Peasant He/Him
 
What the hell are you talking about?! FIAT had a lot of bugs, and some of the graphics were made hastily, but it was still one of the dest d-mods ever. It had excellent replay value with enough secrets and minigames to make a few seperate d-mods. Few other games have special weapons that are actually difficult to find, even if you know where to look. The magic system wasn't great, but the introduction of elemental damage was truley a great innovatation and would add alot to stratagey if it weren't done so simply. Maybe making slashing, piercing, and blugening similar to elements in that certain monsters have resistanced and weaknesses to them, and non-elemental monsters that are effected by the elements, resistince to elements provided by special items, etc. The boss battles forced one to think, with the air knight trying to force you off the platform, and you having to figure out how to damage the stoneknight. More monsters like that would be cool, instead of the standard ones in D-mods you just kill with hack and slash tactics. I could go on and on.

Please, with Initiation DO pull another FIAT