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July 20th 2004, 12:49 PM
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How many RPG's have even been made with both story and gameplay? I haven't played too many, but one-or-the-other seems to be the rule.

Basically, a game rewards you in certain ways for doing certain things. A story based game rewards you by unlocking parts of the story. A fighting-based game *usually* rewards you with levels and items. Are the two incompatible? I doubt it. Unlocking the cutscenes certainly was part of my motivation for playing Diablo II. But in general, you either collect stuff or follow a story, and collecting stuff works better in games with a lot of fighting.

The only RPG I know of which combines truly good gameplay with a truly good story is Grim Fandango.

Oni is probably the best example of fighting to advance a story, and although the story kept me playing to the end, I couldn't call it brilliant.