Reply to Re: Gonna make me a map editor
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C# is sort of C++ without memory management and with a hefty standard library. So basically Java with *slightly* different features and *much* better GUI stuff.
I hate memory management. Yes, properly managed memory results in faster execution time when compared to garbage collection and the like, but it also results in prolonged un-fun development time. I want to make things for fun, and I don't want to worry about malloc and dealloc and so on. I'm sure I'm a complete moron for having this opinion, thank you very much.
C# also has a Java-esque standard library, which is unlike C++ where there are like 50 different competing string classes (I think).
The downside when compared to Java is its notorious platform-specific nature: it runs on Windows, Windows, and Windows. Oh and on Linux with Mono, but I don't think that works for the GUI stuff anyway.
I hate memory management. Yes, properly managed memory results in faster execution time when compared to garbage collection and the like, but it also results in prolonged un-fun development time. I want to make things for fun, and I don't want to worry about malloc and dealloc and so on. I'm sure I'm a complete moron for having this opinion, thank you very much.
C# also has a Java-esque standard library, which is unlike C++ where there are like 50 different competing string classes (I think).
The downside when compared to Java is its notorious platform-specific nature: it runs on Windows, Windows, and Windows. Oh and on Linux with Mono, but I don't think that works for the GUI stuff anyway.