Reply to Re: Gonna make me a map editor
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-the ability to have multiple sections of tile copied and put in a library for later use, similar to sprites.
Possible, but I don't really see the need. Unless I'm missing something... its just as easy to go into the tile editor and drag a box over some rocks than it is to select 'rocks 1' from the library.
-automatically built in EasyDinkC
I was thinking of including a simple editor, which would be sort of... different.
-shortcut to quickly grab and include graphics from other games
While not strictly impossible, it would take an enourmous effort to document and implement this, and even then it probably wouldn't even be used more than once or twice.
-built-in graphic editor w/ depthdot and hardness editing. Automatically can create shadows based on position of depthdot
Interesting idea. Depth dot and hardness editing will definately be implemented, but probably not a graphics editor. A shadow-making tool sounds more useful as a seperate tool.
Possible, but I don't really see the need. Unless I'm missing something... its just as easy to go into the tile editor and drag a box over some rocks than it is to select 'rocks 1' from the library.
-automatically built in EasyDinkC
I was thinking of including a simple editor, which would be sort of... different.
-shortcut to quickly grab and include graphics from other games
While not strictly impossible, it would take an enourmous effort to document and implement this, and even then it probably wouldn't even be used more than once or twice.
-built-in graphic editor w/ depthdot and hardness editing. Automatically can create shadows based on position of depthdot
Interesting idea. Depth dot and hardness editing will definately be implemented, but probably not a graphics editor. A shadow-making tool sounds more useful as a seperate tool.