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June 11th 2004, 02:02 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Step 1) An idea. I always start out with a central idea. With FIAT, my idea was to have special arrows. Water arrows, fire arrows, rope arrows, etc. That eventually changed to elemental arrows, elemental islands, elemental weapons, etc.

Step 2) Create new screens. I always create all of the new screens I think I'll use for a new area.

NOTE: Steps 3-5 are the order for a particular area, and sometimes I'll start step 3 for one area and then start step 3 with a different area. Not very strict at all.

Step 3) Rough tile layout. Sometimes I will draw the outline of tiles out on graph paper to see how it works. I have each square on the paper to be 4 tiles (or 100x100 pixels) so each screen is 6x4 squares. I only draw the main tiles (i.e. barriers between water and land), not the 'detail' tiles like rocks. Its *much* easier to simply erase a line when you realize that doesn't look quite right, rather then mess around with WDE or DE with repositioning tiles. I then use this design in WDE, often making changes.

Step 4) Sprite placement. I place sprites, create scripts, usually in chronological (for the player) order.

Step 5) Tweak. Tweak takes the longest time.