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March 16th 2004, 04:57 PM
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Exactly what redink said . I was thinking that you could do some simple color and transparency effects so you could reuse a sprite a bunch of different ways . I could render the same sequence 6 times in 6 different color and transparency schemes or once and script the effects in a hell of a lot smaller file size . Simple effects for brightness , hue rotation , color saturation , rgb component swapping and transparency changing would cut down on huge file sizes and give people with bad graphics skills a different way of making a game look new . As for the frame rate I was asking because if I render a sprite sequence for 60 frames a second and the game draws them at 30 frames a second it would look like crap . You also might want to consider taking a break from coding and do some porn surfing . You sound a little stressed .