Reply to Re: reDink v0.03 - Suggestions
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Customisable blood spurts as a DinkC command
Would probably need something like 'sp_blood' for this to work, and then specify the blood sequences following it. Hrm. Could be interesting.
Having a new addition to the enemy_sprite and current_sprite globals such as friend_sprite in which if Dink attacks this sprite no damage is done (ie the attack is ignored)
I don't see how this would work, exactly. How do you set which sprites to be friends? Whatever a missile hits is considered the 'enemy_sprite'.
If the number of globals can't be increased how about a function like scripts_used() to determine the amount of variables being used.
Will do, should be possible.
Making the brain 3 customisable...
The brains are really a hodge-podge of indecipherable code, and I really wouldn't want to try to wreck it.
Animated tiles controlled by DinkC? As in number or speed or something.
Too much work
Would probably need something like 'sp_blood' for this to work, and then specify the blood sequences following it. Hrm. Could be interesting.
Having a new addition to the enemy_sprite and current_sprite globals such as friend_sprite in which if Dink attacks this sprite no damage is done (ie the attack is ignored)
I don't see how this would work, exactly. How do you set which sprites to be friends? Whatever a missile hits is considered the 'enemy_sprite'.
If the number of globals can't be increased how about a function like scripts_used() to determine the amount of variables being used.
Will do, should be possible.
Making the brain 3 customisable...
The brains are really a hodge-podge of indecipherable code, and I really wouldn't want to try to wreck it.
Animated tiles controlled by DinkC? As in number or speed or something.
Too much work