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Reply to Re: reDink v0.03 - Suggestions

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February 8th 2004, 04:46 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Customisable blood spurts as a DinkC command

Would probably need something like 'sp_blood' for this to work, and then specify the blood sequences following it. Hrm. Could be interesting.

Having a new addition to the enemy_sprite and current_sprite globals such as friend_sprite in which if Dink attacks this sprite no damage is done (ie the attack is ignored)

I don't see how this would work, exactly. How do you set which sprites to be friends? Whatever a missile hits is considered the 'enemy_sprite'.

If the number of globals can't be increased how about a function like scripts_used() to determine the amount of variables being used.

Will do, should be possible.

Making the brain 3 customisable...

The brains are really a hodge-podge of indecipherable code, and I really wouldn't want to try to wreck it.

Animated tiles controlled by DinkC? As in number or speed or something.

Too much work