Reply to reDink v0.03 - Suggestions
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Right now I'm working on reDink v0.03, and have completed the following improvements:
* Fixed a bug with changing palettes (before they had to be 640x480 for them to display correctly).
* Experimental support for 10 times as many SET_SPRITE_INFO lines.
* load_map(string map.dat, string dink.dat); //Loads the map/dink.dat you specify.
I'm also going to try to add a DinkC command to clear all of editor_seq/frame/type data, and see if I can get Quick-Save and Quick-Load support to work (where hitting F9 would save the game in its exact state, and F5 would load it from there).
If anyone has any other suggestions, please let me know.
* Fixed a bug with changing palettes (before they had to be 640x480 for them to display correctly).
* Experimental support for 10 times as many SET_SPRITE_INFO lines.
* load_map(string map.dat, string dink.dat); //Loads the map/dink.dat you specify.
I'm also going to try to add a DinkC command to clear all of editor_seq/frame/type data, and see if I can get Quick-Save and Quick-Load support to work (where hitting F9 would save the game in its exact state, and F5 would load it from there).
If anyone has any other suggestions, please let me know.