Reply to Re: Why doesnt this work?
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Sounds like it's probably the detph dot. From (the mostly useless) tut1.txt:
*** EDITTING THE HARDBOX & DEPTH DOT OF A SPRITE *****
Ok, back to the editor. Let's say you don't like the hardbox on the
tree and want to change it. You COULD edit the DINK.INI file with a text
editor, find the SEQUENCE and SPRITE # of that tree and change it's hardbox,
but there is an easier way.
Go into sprite edit mode - click on the tree. Press E. (it will go directly
to that sprites frame, instead of having to manually select it like
normal) Now, press E again.
The screen will go blank except for the tree graphic - this is where you
can set it's depth dot (the exact point that Dink walks behind this
graphic, usually about where the shadow starts) and it's hard box.
Hit TAB a few times, this is how you cycle through the different
things. Use the arrow keys to change it. Hold down SHIFT to move in
larger increments as usual.
Ok, you probably really don't need to change the trees hardbox, it's fine,
but I wanted to show you how to do it, because you would want to do this
with any new sequences you added. (your own graphics)
Oh, if you want to actually save your changes, hit S. You should hear
a dorky boing sound. (a line has just been added to your DINK.INI to
set those attributes)
*********************
That should give you the basic idea. If this is an inimated sprite, it's slightly more complicated.
*** EDITTING THE HARDBOX & DEPTH DOT OF A SPRITE *****
Ok, back to the editor. Let's say you don't like the hardbox on the
tree and want to change it. You COULD edit the DINK.INI file with a text
editor, find the SEQUENCE and SPRITE # of that tree and change it's hardbox,
but there is an easier way.
Go into sprite edit mode - click on the tree. Press E. (it will go directly
to that sprites frame, instead of having to manually select it like
normal) Now, press E again.
The screen will go blank except for the tree graphic - this is where you
can set it's depth dot (the exact point that Dink walks behind this
graphic, usually about where the shadow starts) and it's hard box.
Hit TAB a few times, this is how you cycle through the different
things. Use the arrow keys to change it. Hold down SHIFT to move in
larger increments as usual.
Ok, you probably really don't need to change the trees hardbox, it's fine,
but I wanted to show you how to do it, because you would want to do this
with any new sequences you added. (your own graphics)
Oh, if you want to actually save your changes, hit S. You should hear
a dorky boing sound. (a line has just been added to your DINK.INI to
set those attributes)
*********************
That should give you the basic idea. If this is an inimated sprite, it's slightly more complicated.