Reply to Re: FreeScrolling
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If you want vanilla dink, no free scrolling. The map format neither supports it nor has the capability to support it. And if it were supported, it wouldn't make sense to support an old version.
I don't want vanilla dink, nor vanilla coke. I want one of the following:
1) The ability to use the new editor with segments, and still have a non-freescrolling game. Free scrolling should *not* be forced upon an author as a requirement just to take advantage of new features. New, dramatic features should be optional, even if I'm starting a new D-Mod.
2) The ability to peg certain segments as free-scrolling, and other segments as non-free scrolling. This would be the best-of-all-worlds option, really, and could be quite useful. In the countryside, the game could have free scrolling, but in dungeons it could have non-free scrolling for whatever reason.
Also a suggestion:
Segments should not be viewable on the same screen. They should act more like tabs or layers, so you click on a tab that says 'Countryside', and it shows the countryside segment.
I don't want vanilla dink, nor vanilla coke. I want one of the following:
1) The ability to use the new editor with segments, and still have a non-freescrolling game. Free scrolling should *not* be forced upon an author as a requirement just to take advantage of new features. New, dramatic features should be optional, even if I'm starting a new D-Mod.
2) The ability to peg certain segments as free-scrolling, and other segments as non-free scrolling. This would be the best-of-all-worlds option, really, and could be quite useful. In the countryside, the game could have free scrolling, but in dungeons it could have non-free scrolling for whatever reason.
Also a suggestion:
Segments should not be viewable on the same screen. They should act more like tabs or layers, so you click on a tab that says 'Countryside', and it shows the countryside segment.