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And yet you knew of all of these limitations before designing your mod, correct? The design must adhere to the inherent limitations of any engine. It would be great fun to put "Make A First Person Shooter" in a design document for a D-Mod, but it sure as hell isn't going to happen.
Of course, the release of the source code promises to remove those limits, but I fail to see why anyone would want to start a huge epic requiring more than the engine could handle back then.
Of course, the release of the source code promises to remove those limits, but I fail to see why anyone would want to start a huge epic requiring more than the engine could handle back then.