Reply to Re: Scripting question
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There are two basic ways to do this, not including theprophet's silly way:
1) Set the strength to 0 immediately, and restore it immediately. Just do something like this:
&strength = 0;
draw_status();
//Fightin' Stuff!
&strength = &oldstr;
draw_status();
2) Remove the special frame from Dink's attack animation, so Dink can't actually hit anything. Like so:
init("set_frame_special 102 3 0");
init("set_frame_special 104 3 0");
init("set_frame_special 106 3 0");
init("set_frame_special 108 3 0");
//Fightin' Stuff
init("set_frame_special 102 3 1");
init("set_frame_special 104 3 1");
init("set_frame_special 106 3 1");
init("set_frame_special 108 3 1");
Of course, you'd need a few if (&randomvar == &somevalue) things around the code above, but that should be relatively simple to figure out.
1) Set the strength to 0 immediately, and restore it immediately. Just do something like this:
&strength = 0;
draw_status();
//Fightin' Stuff!
&strength = &oldstr;
draw_status();
2) Remove the special frame from Dink's attack animation, so Dink can't actually hit anything. Like so:
init("set_frame_special 102 3 0");
init("set_frame_special 104 3 0");
init("set_frame_special 106 3 0");
init("set_frame_special 108 3 0");
//Fightin' Stuff
init("set_frame_special 102 3 1");
init("set_frame_special 104 3 1");
init("set_frame_special 106 3 1");
init("set_frame_special 108 3 1");
Of course, you'd need a few if (&randomvar == &somevalue) things around the code above, but that should be relatively simple to figure out.