Reply to 'New' D-Mod File Format
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Installing D-Mods is a complete pain in the ass, especially for those who aren't computer gurus.
That is why I recommend creating a 'new' file format called ".dmod". With a proper installer, a Dinker could just double-click on the .dmod file, and the D-Mod would automatically install. Patches with a .dmod extension would automatically overwrite existing files in the D-Mod directory.
However, it would be foolish to actually create a new compressable file format for installing D-Mods. So, my idea is to just have it be a standard zip file. The extension could even be something like .zip.dmod so people would know you could open it in a zip program.
Anybody else think this is a good idea?
That is why I recommend creating a 'new' file format called ".dmod". With a proper installer, a Dinker could just double-click on the .dmod file, and the D-Mod would automatically install. Patches with a .dmod extension would automatically overwrite existing files in the D-Mod directory.
However, it would be foolish to actually create a new compressable file format for installing D-Mods. So, my idea is to just have it be a standard zip file. The extension could even be something like .zip.dmod so people would know you could open it in a zip program.
Anybody else think this is a good idea?