Reply to Question for implementing new Keys
If you don't have an account, just leave the password field blank.
I want weapons to have second functions and im kinda stumped on how to do this. I was thinking having a script for a new key(key123.c) that when you press it does the alternative fucntion for the weapon, but how to do this is where im stumped. Should I put all the code for the alternative functions in the script for the Key or should I have various scripts for the differnt items and the function and have the key script spawn them when the approriate item is equip?
I think the Spawning might Crap out and putting all the code in one script might be messy.
I think the Spawning might Crap out and putting all the code in one script might be messy.