Reply to Re: Me vs v1.05 Seth
If you don't have an account, just leave the password field blank.
Seth seemed to have far more defense and (touch) attack when playing this version of Dink Smallwood.
You're quite right. I went and checked:
Wow, that's quite the change. 25 defence and 20 touch damage difference. I didn't realize things were changed that much for v1.06.
Can you really say you've even beaten Dink unless you beat the v1.05 version?! I think not. (Ergo, I've never beaten Dink...)
This really explains why some walkthroughs recommended using the Heavy Bow and praying for power shots. (Incidentally, what you're doing in the video.) I always thought that was stupid advice because it's much easier to hack Seth down with the light sword, but it's a different story with the original stats.
Mog really has been severely downgraded for the BABY VERSION as well:
You're quite right. I went and checked:
//v1.05 sp_touch_damage(¤t_sprite, 50); sp_hitpoints(¤t_sprite, 300); sp_defense(¤t_sprite, 50);
//v1.06 sp_touch_damage(¤t_sprite, 30); sp_hitpoints(¤t_sprite, 300); sp_defense(¤t_sprite, 25);
Wow, that's quite the change. 25 defence and 20 touch damage difference. I didn't realize things were changed that much for v1.06.
Can you really say you've even beaten Dink unless you beat the v1.05 version?! I think not. (Ergo, I've never beaten Dink...)
This really explains why some walkthroughs recommended using the Heavy Bow and praying for power shots. (Incidentally, what you're doing in the video.) I always thought that was stupid advice because it's much easier to hack Seth down with the light sword, but it's a different story with the original stats.
Mog really has been severely downgraded for the BABY VERSION as well:
//1.05 sp_defense(¤t_sprite, 8); sp_strength(¤t_sprite, 30); sp_touch_damage(¤t_sprite, 10); sp_hitpoints(¤t_sprite, 80);
//1.06 sp_defense(¤t_sprite, 4); sp_strength(¤t_sprite, 20); sp_touch_damage(¤t_sprite, 8); sp_hitpoints(¤t_sprite, 50);