The Dink Network

Reply to Re: Me vs v1.05 Seth

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
September 25th, 02:14 PM
spike.gif
Seth seemed to have far more defense and (touch) attack when playing this version of Dink Smallwood.

You're quite right. I went and checked:

//v1.05
sp_touch_damage(&current_sprite, 50);
sp_hitpoints(&current_sprite, 300);
sp_defense(&current_sprite, 50);


//v1.06
sp_touch_damage(&current_sprite, 30);
sp_hitpoints(&current_sprite, 300);
sp_defense(&current_sprite, 25);


Wow, that's quite the change. 25 defence and 20 touch damage difference. I didn't realize things were changed that much for v1.06.

Can you really say you've even beaten Dink unless you beat the v1.05 version?! I think not. (Ergo, I've never beaten Dink...)

This really explains why some walkthroughs recommended using the Heavy Bow and praying for power shots. (Incidentally, what you're doing in the video.) I always thought that was stupid advice because it's much easier to hack Seth down with the light sword, but it's a different story with the original stats.

Mog really has been severely downgraded for the BABY VERSION as well:

//1.05
sp_defense(&current_sprite, 8);
sp_strength(&current_sprite, 30);
sp_touch_damage(&current_sprite, 10);
sp_hitpoints(&current_sprite, 80);


//1.06
sp_defense(&current_sprite, 4);
sp_strength(&current_sprite, 20);
sp_touch_damage(&current_sprite, 8);
sp_hitpoints(&current_sprite, 50);