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September 21st, 11:14 PM
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Seseler
Peasant He/Him Heard Island And Mcdonald Islands
 
>EDIT: The Y coordinate difference probably doesn't matter much at all for most DMODs, but I find it intriguing how many weird little peculiarities DinkC and the original Dink engine have.

Well, it does matter in the base game; check out s1-mh-o, which works around the issue by wait()'ing:

void main( void )
{
wait(1);
 //Outside the Old wizard's house
 int &hcrap = sp_y(1,-1);
 if (&hcrap > 300)
 {
 playmidi("wanderer.mid");
 }
}


I've done a similiar things on Questlog and Ill Omens (I'll get around to finish it soon, I swear...).