Reply to Re: Alliance Command Ending
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>EDIT: The Y coordinate difference probably doesn't matter much at all for most DMODs, but I find it intriguing how many weird little peculiarities DinkC and the original Dink engine have.
Well, it does matter in the base game; check out s1-mh-o, which works around the issue by wait()'ing:
I've done a similiar things on Questlog and Ill Omens (I'll get around to finish it soon, I swear...).
Well, it does matter in the base game; check out s1-mh-o, which works around the issue by wait()'ing:
void main( void )
{
wait(1);
//Outside the Old wizard's house
int &hcrap = sp_y(1,-1);
if (&hcrap > 300)
{
playmidi("wanderer.mid");
}
}
I've done a similiar things on Questlog and Ill Omens (I'll get around to finish it soon, I swear...).






