Reply to Re: New D-Mod: Necromancer Demo v1.01
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You can push the rock on your own, so that's not an issue. But I do think making him unkillable is the best plan, since it also means you don't have to deal with things like "why can't I steal his lantern?"
And yeah, that's approximately what happened. He also had a nasty habit of teleporting backwards each time he got hit, which I expect is the combat initialization trigger happening repeatedly. But even the initial hit was enough to get him stuck. It wasn't a result of the edge issue though (I think that's a hardness issue with Dink itself), instead I think it's the animation of him turning around that did it.
And yeah, that's approximately what happened. He also had a nasty habit of teleporting backwards each time he got hit, which I expect is the combat initialization trigger happening repeatedly. But even the initial hit was enough to get him stuck. It wasn't a result of the edge issue though (I think that's a hardness issue with Dink itself), instead I think it's the animation of him turning around that did it.