Reply to Re: Using a second or other map in a dmod?
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Yeah I was looking at the load_map() and clear_editor_info() stuff which prompted the question. Not that I'm thinking about doing it at the moment, it just occurred to me that I could've done a proper end world thing with PQ similar to FB3. Although using load_tile() and visions might achieve the same result with somewhat tighter control I'm thinking... Just random thought experiments.