Reply to Re: Sound limit in DinkHD versus YOD
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that's weird because i had a similar bug when playing the disciple on yeoldedink (who knows which version at this point and maybe its fixed now) where, in the snowy area, the sounds would slowly die out one by one until the weather sound effect was the last one...then also died. eventually, this would lead to a crash, so you'd have to reload to fix the sound.
only thing is, once you did load, every single sound effect that should've played all play at the same time and blow out your speakers.
this was also on steam deck, so who knows what extra layer of issues that brings, running on a custom linux distro.
only thing is, once you did load, every single sound effect that should've played all play at the same time and blow out your speakers.
this was also on steam deck, so who knows what extra layer of issues that brings, running on a custom linux distro.