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Reply to Re: Graphic Memory/Buffer capacity with Sprites

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January 26th, 04:48 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
Oh, NOW YOU'VE DONE IT! 
If you switch on the FPS display in the menu, it'll show three different figures, M, T, and A. You should be able to tell when it's purging when one of the numbers decreases. I assume M is main memory and T is textures.