Reply to Re: overlapping hitboxes + touch()
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Why do you want to get the hardbox intersection? As you noted, the game does not use them for anything?
Also do you need exact solution or is something within ± a few pixels good enough?
If you don't need the exactness you could make a brain 15 sprite with a hitbox suitably larger than the original's and use its touch procedure. (Edit: I guess that drone had the same idea
)
If you really want an exact solution, there's the problem that dink's hitbox size depends on the sequence, so you should either adjust dink.ini (and the weapon scripts), or if you really want to do everything the hard way, set the brain 15 sprite's hitbox even larger and then re-check the distance on the touch procedure.
Also do you need exact solution or is something within ± a few pixels good enough?
If you don't need the exactness you could make a brain 15 sprite with a hitbox suitably larger than the original's and use its touch procedure. (Edit: I guess that drone had the same idea

If you really want an exact solution, there's the problem that dink's hitbox size depends on the sequence, so you should either adjust dink.ini (and the weapon scripts), or if you really want to do everything the hard way, set the brain 15 sprite's hitbox even larger and then re-check the distance on the touch procedure.