Reply to Re: New Dev File: Skeleton Gelatin
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>The whole 1 pixel difference on the bottom and on the right is annoying to say the least, if it wasn't for that, working graphically would be the best.
Here's a version of the program that without the margin area. The reason why the program outputs that gap (which corrensponds to unused data on hard.dat; the game just ignores the last hardness row and column ) is because I originally wrote it for hardness data introspection rather than editing... but I can see how would be annoying for editing. If I ever get around to completing the tool, I'm probably going to make 50x50 vs 51x51 tiles a toggleable option.
Here's a version of the program that without the margin area. The reason why the program outputs that gap (which corrensponds to unused data on hard.dat; the game just ignores the last hardness row and column ) is because I originally wrote it for hardness data introspection rather than editing... but I can see how would be annoying for editing. If I ever get around to completing the tool, I'm probably going to make 50x50 vs 51x51 tiles a toggleable option.