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Reply to Re: sp_distance and sp_range effects on enemy sprites

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June 25th 2024, 09:00 PM
seth.gif
Seth
Peasant He/Him Japan
 
>>if (g_sprite[h].range != 0) box.right += range_amount;
>>if (g_sprite[h].range != 0) box.right -= range_amount;

Oops, good find.

is this fix live in yedink? No old stuff broke that relied on it being wrong somehow? If it looks fine I'll fix it in HD too.