Reply to Re: sp_distance and sp_range effects on enemy sprites
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>>if (g_sprite[h].range != 0) box.right += range_amount;
>>if (g_sprite[h].range != 0) box.right -= range_amount;
Oops, good find.
is this fix live in yedink? No old stuff broke that relied on it being wrong somehow? If it looks fine I'll fix it in HD too.
>>if (g_sprite[h].range != 0) box.right -= range_amount;
Oops, good find.
is this fix live in yedink? No old stuff broke that relied on it being wrong somehow? If it looks fine I'll fix it in HD too.






