Reply to Re: What are all the keys that can be used in scripts?
If you don't have an account, just leave the password field blank.
Something just occurred to me, the key scripts button6 through to button10 are supposed to be configurable as assignable gamepad buttons in the escape menu, and also triggered on numbers six through zero, although that doesn't seem to be the case in RTDink where they just trigger scancodes or perhaps both.
They'd also be a much cleaner way to implement a usable shortcut, and those number keys are fairly standard across international keyboard layouts. Nobody wants to have to reach for the keyboard while they're using a controller.
Do any iOS/Android users want to tell us which controller they use, or if they have a Retroid Pocket etc, and if reassigning in the escape menu works? Surely nobody's masochistic enough to be using the touch screen as the primary mode of input.
They'd also be a much cleaner way to implement a usable shortcut, and those number keys are fairly standard across international keyboard layouts. Nobody wants to have to reach for the keyboard while they're using a controller.
Do any iOS/Android users want to tell us which controller they use, or if they have a Retroid Pocket etc, and if reassigning in the escape menu works? Surely nobody's masochistic enough to be using the touch screen as the primary mode of input.