Reply to Re: What are all the keys that can be used in scripts?
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There are a couple options for keyboard key presses for phone users.
One is they could connect a keyboard to their phone (probably not viable for most people)
The other is to re-purpose the map button on the touch screen, and make it throw Dink into mouse mode and display an "on-screen" keyboard over the status bar menu, and if any of the keys are touched it calls the same key-### scripts as pressing the proper key. Takes a bit of setup, but I have it working in a (so far)unreleased Dmod, Im still refining it though, but it works. Also, the player can still use the map, just add the map as one of the buttons along with the on screen keyboard, you can also add other buttons this way for the player to quickly press extra things in the dmod. It's much quicker than them trying to go to the DinkHD menu and open the phones keyboard in the action of the game, it refines it down to 2 quick clicks - open the keyboard, press the key. You can also pause the enemies on the screen when it's displayed (since Dink is in mouse mode), I just used sp_disabled on a loop (since disable_all_sprites) is bugged, to temporarily stop the enemies. And then re-enable them when done. As I said, takes some work, but it can work. I might release something later for it, but I have too many projects on the go atm and I never seem to actually get anything finished.
One is they could connect a keyboard to their phone (probably not viable for most people)
The other is to re-purpose the map button on the touch screen, and make it throw Dink into mouse mode and display an "on-screen" keyboard over the status bar menu, and if any of the keys are touched it calls the same key-### scripts as pressing the proper key. Takes a bit of setup, but I have it working in a (so far)unreleased Dmod, Im still refining it though, but it works. Also, the player can still use the map, just add the map as one of the buttons along with the on screen keyboard, you can also add other buttons this way for the player to quickly press extra things in the dmod. It's much quicker than them trying to go to the DinkHD menu and open the phones keyboard in the action of the game, it refines it down to 2 quick clicks - open the keyboard, press the key. You can also pause the enemies on the screen when it's displayed (since Dink is in mouse mode), I just used sp_disabled on a loop (since disable_all_sprites) is bugged, to temporarily stop the enemies. And then re-enable them when done. As I said, takes some work, but it can work. I might release something later for it, but I have too many projects on the go atm and I never seem to actually get anything finished.
