Reply to Re: Let's Play Stone of Balance Redux
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"Might be a simple fix idea to have Unfreeze(1) on every dialogue line of mud wearing off to deal with those freezes during dialogue."
Only thing is, that might risk unfreezing cutscenes and giving control back to the player in unintended situations though.
A better check for anyone wondering, which I believe Simon has now implemented as well, is to use sp_freeze(1, -1) to check if the player is currently frozen, and if so, delay said conversation line that has the potential to interrupt things until sp_freeze(1, -1) returns 0.
Only thing is, that might risk unfreezing cutscenes and giving control back to the player in unintended situations though.
A better check for anyone wondering, which I believe Simon has now implemented as well, is to use sp_freeze(1, -1) to check if the player is currently frozen, and if so, delay said conversation line that has the potential to interrupt things until sp_freeze(1, -1) returns 0.