Reply to Re: Periculo Island
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I'm at the point where I am just running through the game a few more times, making a few corrections and patches (and adding a few more "points of interest" in the game), while I'm generating the walk through documentation.
If anyone is interested in beta testing this dmod, then I'll post the beta dmod on a google drive share point. If not, then, I may release it as a beta version onto the Dink Network and get feedback on needed fixes that way. I'd rather not do it that way though, because there are a few bugs that truly detract from game play.
552M graphics
45M sound
4.4M tiles
383 scripts in story
If anyone is interested in beta testing this dmod, then I'll post the beta dmod on a google drive share point. If not, then, I may release it as a beta version onto the Dink Network and get feedback on needed fixes that way. I'd rather not do it that way though, because there are a few bugs that truly detract from game play.
552M graphics
45M sound
4.4M tiles
383 scripts in story