Reply to Re: Periculo Island
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I've got to adjust some monsters, continue with some programmer testing, add some midi files here and there, and come up with the final "good ending" screen. But, I'm making good progress and might even be turning over the game for beta - testing before the end of March!
Meanwhile, I could not resist coming up with another interesting way for Dink to die and some more "special effects".
547M graphics
43M sound
4.4M tiles
354 scripts in story
Meanwhile, I could not resist coming up with another interesting way for Dink to die and some more "special effects".
547M graphics
43M sound
4.4M tiles
354 scripts in story