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Reply to Re: Modifying/Expanding on the base game

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February 23rd 2021, 11:43 AM
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Gidon147
Ghost They/Them
 
Thank you for the helpful pointer; I have been looking for things like this. I've been thinking of trying to implement Parts of Dink's Trunk as well, but I want to avoid putting too many extra buttons in it. I will probably end up figuring out stuff like stackable consumables by myself, or copy that from other mods as long as I'm allowed to.

I see that the original Dink is objectively very flawed and incomplete. Yet I feel the urge to give it attention, because it has a very special place in my heart.

When I was a kid, for a long time I could only play the game when I went to my Lithuanian relatives with my parents, it was a 20 hour trip by train. The relatives had a PC which had Dink Smallwood on it, and I looked forward to playing it every single time we went there. It was unlike anything I've ever played. My child mind filled in all those blanks and made it this giant epic adventure, in which you have real-life like freedom! The themes were very mature for me and I basically just mystified the game into high heavens.

I never really played any other DMods. I have tried mystery island and a few others when I got my own PC later on, but they didn't really do it for me and I never got interested in them. Only now am I starting to rediscover the game (and the associated parts of my, partly trauma-filled, childhood) and DMods, and really getting into making my first own one, which I do in preparation for working on "Dink+".
I have tried Pilgrim's Quest, which I couldn't really like for some reason because It's too different from the base game. The Dorinthia remake however was an absolute blast, it had that Dink Feel and Humor that felt like a proper fanmade Sequel to Dink.
But I have to say, still, the base game is still my favorite one. The Part right before the darklands, with the Golems, really resonated with me Gameplay-Wise when I replayed it last week. It had an almost Dark-Souls-Like methodical Vibe to it where I really felt the game kicking in, and that's where I also decided that I'm gonna collect ideas how to bring the rest of the game up to par, without destroying what might make people feel the nostalgia when they come back to play Dink again after 15 Years.