Reply to Re: General mapping questions and suggestions
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Here's a few ideas for a stage.
https://imgur.com/8A8KTCv
This first image uses the bar sprite. The simplest way to do it IMO. you can clip the bar to be lower or add some 'stairs' I used benches with fence as railing.
https://imgur.com/5Cx7CfY
Another one. Same idea slightly different implementation.
https://imgur.com/KiV2dqG
This is what you're probably asking for. Using a different tile for the different level makes a world of difference here. The lip of the stage is made from clipped bottle shelves. I also clipped the side walls and I think that helps add some depth.
https://imgur.com/ttR9BtT
Finally this is the last one with the plain ol' wooden floor tile. I switched from using the bottle shelves to bar sprite to break it up more. It kinda works but I feel like the effect is severely diminished.
Making the parts so Dink can walk over it you have to adjust the depth sp_que() or set sprites to background.
https://imgur.com/8A8KTCv
This first image uses the bar sprite. The simplest way to do it IMO. you can clip the bar to be lower or add some 'stairs' I used benches with fence as railing.
https://imgur.com/5Cx7CfY
Another one. Same idea slightly different implementation.
https://imgur.com/KiV2dqG
This is what you're probably asking for. Using a different tile for the different level makes a world of difference here. The lip of the stage is made from clipped bottle shelves. I also clipped the side walls and I think that helps add some depth.
https://imgur.com/ttR9BtT
Finally this is the last one with the plain ol' wooden floor tile. I switched from using the bottle shelves to bar sprite to break it up more. It kinda works but I feel like the effect is severely diminished.
Making the parts so Dink can walk over it you have to adjust the depth sp_que() or set sprites to background.