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August 11th 2020, 08:11 AM
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RangerLord
Peasant He/Him Hungary bloop
The nation above all 
You need a walkthrough? I tried, but I dunno if it's any good.
The game starts with some dialogue on the first screen. You can examine your surroundings, but it's completely optional. The objects you can examine are: a patch of grass, pumpkins, flowers, mushrooms, logs, bones, and two types of seashells, and a starfish. You can also hit them for extra dialogue. Go left.
You will get some dialogue here too. Things you can examine: bushes, red barrel, brown barrel (you can also break it), wells, a pig, fountains, volcanoes, rocks. Again, hitting gets you extra dialogue. The only item that gives you something is a chest. Hit it, and you can collect 2000 gold. You can leave by using the bridge to the left.
On the new screen you can collect a couple of goodies. But watch out! The monsters can actually kill you. You can try to fight some of them to gain some experience points, but you won't need them in this D-Mod. The best strategy is to in a straight line, collect the goodies and leave the screen to the left before the monsters get close to you.
On the next screen you can examine: the bookshelf, burning fireplace, extinguished fireplace, bottles, a burning tree, a duck, a bed with dead bodies, and a fire. You can continue by talking to any of the tree's (except the burning one).
Watch the intro, then you will be teleported to a new screen. Go one screen down, then left. There a guard will inform you that you can't cross the bridge. Well, if we can't go left, let's go two screens right. Oh, the path is blocked by rocks! You can examine the signpost if you wish. Then there's only one way we can go: go back one screen left, and down two screens.
You find yourself in a town. You can't enter the houses, but you can get some dialogue by attempting to enter. Go down, and enter the bar. You can talk to the barkeep, but he won't sell drinks to strangers. You can also go up to the left side of the bar to find a band practicing. Talk to the door to get some dialogue. Now go back to the previous screen. Talk to the old woman, and ask for directions. You can now leave the bar. What? The doors don't teleport you to the outside? No problem, just press space at the door, and you are teleported to the outside.
Now go up four screens, and go to the left. The guard is gone! Now you can go left. For some extra dialogue you can try to leave the town. Wait, now the entrance is guarded again! The guard thinks Dink's a sailor, and he won't let him back out. Well, looks like we are stuck in this town. Go back to the left, then get one screen down.
Enter the church. Don't try to talk to the fenced people, it's currently bugged. Go up a screen, and talk to the man with the light blue and grey clothing. Watch the cutscenes. You are now home! Go down a screen to find a large engraving of Dink's name. Talk to it to receive some extra dialogue. Go back up, and try entering the house. What, the door is locked? Dink says the key is under the engravement. Go back down, then watch the cutscene. You find yourself in an empty room. Talk to a wall to escape.