Reply to Re: Dink's Map - How does it work?
If you don't have an account, just leave the password field blank.
@megadogV2:
(The following is from "DINKC Reference v3.1".)
#show_bmp()
# Category: Screen Drawing
# Prototype:
# void show_bmp( char string[200], bool over_position?, int unused );
["string" is a filename and directory, relative to the DMod's directory.]
Example:
show_bmp("tiles\crap.bmp", 0,0);
The first # parm [<over_position?>] tells [the dink engine] to show a cross
hair of their position on the map, used in Dink to show the location, only
works if you make the map from a screen shot from DinkEdit.
(The following is from "DINKC Reference v3.1".)
#show_bmp()
# Category: Screen Drawing
# Prototype:
# void show_bmp( char string[200], bool over_position?, int unused );
["string" is a filename and directory, relative to the DMod's directory.]
Example:
show_bmp("tiles\crap.bmp", 0,0);
The first # parm [<over_position?>] tells [the dink engine] to show a cross
hair of their position on the map, used in Dink to show the location, only
works if you make the map from a screen shot from DinkEdit.