Reply to Re: New D-Mod: Crowns of Stone
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@Silberfarben:
hmmm
i did find that weakness...
Then (in the new version of the dmod) you'd still get the 100%/75%/66%/50% menu, though some of the lead in text would be different.
Instead of this...
... you'd see this...
... because I really want the player to enjoy the part of the game that I added at it's end when the player defeats Hashut and we see the results of the "wagic you will need to finally and completely vanquish your evil foe.".
hmmm
i did find that weakness...
Then (in the new version of the dmod) you'd still get the 100%/75%/66%/50% menu, though some of the lead in text would be different.
Instead of this...
"PLAYER: It seems that you never learned of Hashut's weakness." "PLAYER: This will make it much harder to defeat Hashut." "PLAYER: Note that some players have never succeeded in defeating Hashut." "PLAYER: So, you might want to search for the word weakness in walkthru.html and..." "PLAYER: ...go back to where you can discover Hashut's weakness."
... you'd see this...
"PLAYER: Congratulations on discovering Hashut's weakness." "PLAYER: This will make it easier for Dink to defeat Hashut." "PLAYER: However, you may still find it hard to be victorious over Hashut."
... because I really want the player to enjoy the part of the game that I added at it's end when the player defeats Hashut and we see the results of the "wagic you will need to finally and completely vanquish your evil foe.".