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November 17th 2019, 12:02 PM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
@Herbie:

Walkthroughs are for wussies! A bit of thinking and the sword is mine! Also: if a game forces the player to constantly look at the walkthrough then it is not a good game. Everything should be figurable.

Different people find different things "figurable". I provide the walkthru.txt file for those that need help. It seems to me you are not being forced to" constantly look at the walkthrough", but rather you could stand to check it once in a while when you get stuck. I agree that players should not struggle to complete the game, so that they get to enjoy the feeling of victory that comes with that. For example, all of my dmods have maps for the player to use. However, I also think that things should not be so easy as to give the player the idea that such a victory would be hollow. I consider the walkthru.txt file a good compromise that allows everyone to complete the game, even if they get stuck at some point.

9. On screen 249 I encountered that red glowing star and when I touched it everything begun to get darker and darker until complete darkness was all around and the game froze, I could not move, use anything, even enter the game menu. (later you added: I entered the editor today and this star is supposed to transport me somewhere, but something does not work properly here.)

Yes, I know that "this star is supposed to transport" Dink somewhere. There is absolutely NO code associated with it OR the matching miniature red star on the little island that is in the corner of screens #247, #248, #279 and #280. The idea is that you should be able to go back and forth between them, which gives the player a chance to get the goodies on the tiny island. I'm puzzled as to why this did not work for you. It certainly worked for me. However, your description of what you experienced as "everything begun to get darker and darker until complete darkness was all around and the game froze" makes me wonder if you tried to use the big red star at about the same time that "night fell" and you got transported to the tiny island, where (in the dark) it might have seemed that the game froze? But you also stated that you were unable to "even enter the game menu" , so, unless you can confirm that the "Dink clock" said that it was almost night time before using the big red star, I won't assume that is what happened. Anyway, can you reproduce this error from a different save file? I cannot reproduce it at all. So, my choices are to ignore this error (if you cannot reproduce it from a different save game file) or remove both stars and the goodies on the little island.

10. Screen 340: Uhm... was that super-duper magic potion supposed to give me over +250 to magic power? I mean I don't mind spamming hellfire...

What happened when I tested it is that 3 (NOT 250) points were added to Dink's &magic variable. I'm not sure how to answer your question, except to explain that adding to Dink's &magic variable should speed up Dink's "charging" magic power (as displayed by the green box around the magic icon) for whatever magic Dink has "armed". So, unless I misunderstand what actually happened, this does not sound like a bug to me.

11. On screen 214: it would be good if the game asked the player more than once if wants to camp here or maybe it should be possible to trigger it somehow;

EDIT: Ok, I noticed it on other screen, press C.

I think you are telling me here that you resolved this matter on your own.

12. Is there any light source placed somewhere? To be able to wander through the caves for example?

No.

I saw something that looked like a lamp to carry on screen 315, on the top of those stairs, but I could not pick it up.

Yes. That is something left behind by those that befouled the alluvial plain that cannot be easily transported by Dink. If you think that is too confusing, I'll remove it. Meanwhile, I have made it possible for Dink to climb the stairs and added a script that will explain that Dink cannot take it with him that he will see if he touches it.

YET ANOTHER EDIT:

13. Waiting for the answers I reached the waterfall and again: Dink is talking about the need to keep his sword dry, ok - I got a claw one, but what if somebody reaches this point without a sword?

There are 3 DinkC scripts in the story directory that call my gotsword.c script, which checks for the standard swords and the Carnifex Maximus. The psnrsist.c script (associated with the waterfall) is one of those 3. If there is no sword in Dink's inventory, then this line (about the need to keep his sword dry) is not "spoken".