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Reply to Re: Petition to release Dink on Steam

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July 25th 2019, 11:53 AM
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Bluedy
Peasant He/Him Romania bloop rumble
I like Frutti Fresh 
I actually find the community itself not being keen to actually bloody provide any kind of improvement to the game itself or new features for a long darn time to be blamed. Just sticking to the old ways like a bunch of purists, meanwhile Doom community thrives and keeps on being improved, heck GZDoom now has it's own coding called ZScript which seems to be more efficient and advanced compared to the old one.


That's not a very good example. Doom is considered a classic and has a cult following. It's so popular in fact that it's got it's own remaster that was nominated for GOTY. Dink ISN'T considered a classic. It's anything but that. The Dink community is a dust particle compared to the doom community in terms of size. And that goes back to the problem me and many other people have and have discussed in this thread, the fact that Dink's release on a popular platform would bring in the people which would, as you said, bother to make a map editor or use windinkedit's source to implement that. You can't expect to find able and willing programers in the 10 people that are still active in this community.

And Seth has his fair share of fault. Mainly abandoning the game and the community, announcing he would repair DinkHD and abandoning in the process.

So when you blame the community for being lazy, do it when there actually is one, because 10 people is far from a community.